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VASSAL 40k Modul

Aus Warhammer 40k - Lexicanum
Version vom 2. März 2016, 20:44 Uhr von Dark Scipio (Diskussion | Beiträge)
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Das Vassal 40k Modul ist ein Modul für die Karten-, Brett- und Miniaturensimulationssoftware VASSAL.

Das 40k Modul ist dabei nach den Module für Raumflotte Gothic, Blood Bowl und Mortheim, das vierte Modul, welches ein Games Workshop System zum Gegenstand hat.

Mit Hilfe des Modules können Warhammer 40k Spiele in Echtzeit über das Internet am Computer auf einem simultierten Tisch mit Einheitengrafiken ausgetragen werden.



Versionsgeschichte

Das Ultramarinesgrafikset (für Originalgröße anklicken)

Das Modul, konzipiert für die zweite Edition, stammt ursprünglich von xhrit.com wurde wohl aber nach einer gewissen Weile aufgegeben.Später führte RimCiv das Module weiter und paßte es den neuen Vassalversionen und der dritten Edition an. Aus Zeitmangel übernahm Caluin das Modul. Danach wurde die Modulerstellung von Dark Scipio übernommen. Die neuste Version ist 5.1.

2.0.3

vom 19.3.2005 Vassal 40k series limited release includes edition 2 support for selected Space Marines, Orks, and Tyranids. 03/30/05 - Windows Installer The much requested, easy-to-use windows installer.

2.0.4

vom 20.3.2005 Added 5 Biomes :Desert , Grassland, Tropical, Tundra, Urban. Added 3 Races : Eldar, Imperial Guard, Chaos Added Markers (2"blast, Run, Broken, Recharging, Overwatch) Minor bug fixes

2.0.5

vom 29.3.2005 Added almost 20 new units Added almost 20 new Markers & templates Added 1 new terrain Fixed Statline errors Added Sus-Fire Dice Added Artty Dice Fixed Reference charts

3.0.2

-added Necrons -fixed Chaos Marines bug -added Large Urban Map

3.0.3

-added Tau -added Inquisition -added more Orks, Eldar, Chaos, and Space Marines, including chapter specific Marines

3.0.4

-added support for 4 players per race -added vehicles - Rhinos, Leman Russes, Fire Prisms, Killa Kans, Trukks, and more -added assualt marines

3.0.5

-fixed bug not allowing multiple races -added Sisters of Battle -added Ork wartrakks and bikes -added another large board -added terrain Hill 1

3.0.6

-resized Large Urban board to 4x6 -added lots of new Tau, SM, and Chaos units -added lots of terrain

3.1

-Neue Einheitengrafiken

3.2

-Anpassung an die vierte Edition -Neue Grafiken

3.3

Von Dritter Seite willkürlich in Umlauf gebrachte Version mit zwei neuen Sprites.

3.4

-Neue Space Marinegrafiken -Mehr Geländegrafiken -Necrons und viele andere neue Grafiken (s.auch oben) -Sockel (Bases) -Neues Design des Interfaces -Map Layers – Gelände bleibt jetzt unter den Einheitengrafiken -Private Karten zur Armeezusammenstellung -Bewegungspfade -Multi-Karten für Karten nach beliebiger Größe -Abweichungswürfel für die Karte, rechtsklick für Abweichungsrichtung dirtekt auf der Karte -Weniger Speicherverbrauch durch Geländedrehungen -Geländeanwahl per Mausklick gerichtet. -Spielzugzähler eingebaut -Maus über Einheitengrafik zeigt jetzt Informationen nicht Ort an. -Screenshotfunktion

3.5

--fixed necron basing
--fixed ork basing and missiing warboss mega armor, tankbusta, kommando w/ big shoota, burna, shoota, trukk, stormboy nob. Removed second deff dread. Changed the mad dok image to the JT one, much better.
--fixed chaos basing
--Checked Dark Eldar
--Eldar basing checked, Swooping Hawks redone
--Eldar war walker now has layers for the different weapons layouts. (can you have 2 different weapons on the walker?)
--Resized and layered all Eldar vehicles and jet bikes
--Began adding new terrain sprites from JT
--Added Ultramarine Chaplain on bike, Adjusted bases on ultramarines
--replaced DarkAngel sprites with better ones. Missing quite a few but at least they look better now. DA Dread has configurable weapon mounts.
-- Change LOS thread to red. Shows up better on most terrain types
--Add text label selection for terrain pieces
--Casualty markers
--DE, 2 wyches with CCW + splinter
--Added new Avatar sprite, resized and layered the Eldar Wave Serpent, Fire Prism and Falcon.
--Added vehicle prototype. Includes Immobilised and Condition (shaken, stunned, destroyed) layers. Applied to all vehicles.
--Changed Tau Devilfish/Hammerhead/Piranha sprites. Added layers for weapon mounts.
--New Kroot sprite
--New IG sentinel, chimera, leman russ, demolisher, basilisk and hellhound with layers added, Pickle did the baneblade and Leman Russ Executioner. Basically loads of new IG tanks added thanks to the Pickle man.
--New IG infantry done.
--Assassins added to Inquisition list
--IG Vulture, Valkyrie and Thunderbolt flyers added.
--Dice bucket implemented. Select the number of dice, hit ctrl p, push the button with your target number. All dice show the number and a big F if it failed the number. Rerolls are doable (rerolls the last set of failed dice, red Fs). Armor saves will be last and all failed armor saves will show up as big red Fs. Up to 120 dice can be rolled this way.
--Space Wolf predator and landspeeder put in with layers.
--Space Wolf should be complete now with all vehicles and infantry done.
--The Pickle warhound was put in.
--Scale has been changed to 25 pixels per inch
--Put bases on harlequins and wraithguard
--ork mek boy force field now has the 6” field effect as a key command
--many terminators have now been put on 40mm bases
--created the hellstorm apocalypse flamer template.
--Added transparent bases. You have to select no base and the hit ctrl-z for the AoE to activate.
--Added a marker that will show firing unit, direction and target. Place it on/near the unit firing. Point arrow at target and then place marker on/near target. It will leave a trail showing who is shooting what
--Dark Angels added
--Redid the UI to the simpler images and fonts and put similar buttons into sub-menus
--Each model has a 2” radius AoE. Just select your base size
--Smoke added to all vehicles
--Fixed issue where vehicles showed up as ‘Clear’ when the mouse over was used
--Added Stompa, Chaos Warhound, Reaver, Nightwing
--Deamon Hunters have been updated (Pickle). Most have layers
--Added a ‘go backwards 1 inch’ command to all pieces
--Added 2, 6, 12 and 24 inch range circles to all models that have a round base
--New kill markers done by DS. Randomly picks from 3 with random facing
--Necrons now have a repair layer

3.5.5

- Corrected Grey Knight/Justicar weapon options
- Corrected Grandmaster layer bug
- Added Grey Knights Special Weapons
- Corrected =I= Stromtroopers, added two weapon options
- Corrected Gov. Palace and Streefight map tiles

Weblinks